AoeStats
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Four Lakes

503612453Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 2m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malay · Sweden
1243
+13
🇸🇪 Franks · Sweden
1202
+15
🇩🇪 Khmer · Germany
1194
+16
🇩🇪 Dravidians · Germany
1162
+17
🇹🇼 Franks · Taiwan
1207
-16
🇻🇳 Persians · Vietnam
1199
-16
🇨🇳 Britons · China
1172
-15
🇨🇳 Goths · China
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 166
56 123
53 116
40 88
39 86
37 81
30 66
1 3

Resources

Player Food Wood Gold Stone Spent Collected
250 150 0 0 400 184
200 100 0 0 300 234
250 0 0 0 250 298
100 100 0 0 200 238
50 100 0 0 150 102
50 0 0 0 50 236
0 0 50 0 50 86
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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