AoeStats
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QS Arena

503612367Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 28m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
999
+16
🇨🇳 Italians · China
968
+17
🇻🇳 Vietnamese · Vietnam
958
+18
🇹🇼 Spanish · Taiwan
1036
-19
🇹🇼 Persians · Taiwan
1029
-18
🇹🇼 Slavs · Taiwan
919
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,154 9:02 13:43 ⛏ Fast Castle
40 1,141 8:52 14:32 ⛏ Fast Castle
28 796 9:19 17:04 ⛏ Fast Castle
23 668 11:08 19:30 ⛏ Fast Castle
22 612 8:37 15:53 24:46 ⛏ Fast Castle
19 545 8:51 14:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,800 8,675 3,115 185 19,775 22,464
9,370 6,990 1,375 1,600 19,335 24,416
7,860 7,035 3,475 890 19,260 20,209
8,300 5,550 2,595 850 17,295 20,869
7,035 6,035 1,105 1,605 15,780 18,947
4,685 4,170 640 200 9,695 12,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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