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Black Forest

503612045Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 41m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Khmer · Kuwait
1076
+25
🇹🇼 Mongols · Taiwan
978
+18
🇨🇳 Persians · China
969
+18
🇨🇳 Bohemians · China
963
+19
vs
🇨🇿 Cumans · Czechia
1051
-19
🇪🇸 Spanish · Spain
1037
-18
🇹🇷 Inca · Türkiye
1008
-17
🇩🇪 Khmer · Germany
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,580 17:07 20:50 33:57 ⛏ Fast Castle
29 1,194 10:35 23:46 35:30 ⚔ Scout Rush
28 1,140 14:46 20:48 35:59 ⛏ Fish Boom FC
27 1,093 11:06 14:42 32:45 ⛏ Fast Castle
23 964 12:32 17:13 32:52 ⛏ Fast Castle
21 881 13:06 16:46 31:39 ⛏ Fast Castle
17 690 16:26 34:41 39:13 ⛏ Fast Castle
14 560 15:17 24:54 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,640 15,340 15,820 1,600 57,400 60,882
16,095 18,313 10,260 1,670 46,338 57,711
20,580 7,278 6,560 2,485 36,903 38,807
15,310 10,472 8,125 2,150 36,057 47,681
16,575 12,134 4,180 2,950 35,839 41,931
14,385 14,147 6,090 1,190 35,812 43,939
12,120 9,454 5,520 1,690 28,784 33,319
7,600 6,995 1,445 850 16,890 19,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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