AoeStats
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Black Forest

503611616Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 3m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
949
+19
🇫🇮 Slavs · Finland
943
+19
🇨🇳 Japanese · China
921
+20
🇹🇼 Spanish · Taiwan
1057
-21
🇹🇼 Goths · Taiwan
1050
-21
🇹🇼 Slavs · Taiwan
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 138
45 140
44 134
39 120
32 97
14 43

Resources

Player Food Wood Gold Stone Spent Collected
400 27 50 0 477 270
350 50 50 0 450 176
200 136 50 0 386 315
150 0 50 0 200 171
150 50 0 0 200 204
150 49 0 0 199 270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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