AoeStats
← Paladin

Yucatan

503610955Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 16m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1407
+11
🇨🇳 Spanish · China
1261
+17
🇨🇳 Portuguese · China
1259
+17
🇨🇳 Jurchens · China
1202
+20
🇨🇳 Persians · China
1343
-19
🇨🇳 Persians · China
1248
-14
🇨🇳 Vietnamese · China
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,072 8:58 ⚔ Scout Rush
49 785
43 698 10:52 14:36 ⛏ Fast Castle
38 622 12:04 16:07 ⛏ Fast Castle
35 561 10:43 15:57 ⛏ Fast Castle
28 458
27 435 12:55 ⛏ Fast Castle
20 318

Resources

Player Food Wood Gold Stone Spent Collected
3,270 1,275 310 750 5,605 5,644
3,395 1,775 100 0 5,270 5,693
2,820 1,675 250 0 4,745 4,819
2,825 1,200 250 30 4,305 4,953
2,750 1,122 250 0 4,122 5,193
1,850 1,226 50 100 3,226 3,945
300 616 50 200 1,166 752
800 125 50 0 975 1,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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