AoeStats
← BlueWolf

Arabia

503610203Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 45m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1041
+14
🇨🇿 Hindustanis · Czechia
1012
+15
vs
🇹🇼 Mongols · Taiwan
1011
-15
🇹🇼 Vietnamese · Taiwan
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,862 10:53 22:11 39:32
30 1,352 9:25 21:19 41:32 ⚔ Scouts into Skirms
27 1,245 10:28 27:05 — ⚔ Scout Rush
26 1,162 10:46 21:37 44:51

Resources

Player Food Wood Gold Stone Spent Collected
19,465 9,817 11,595 2,250 43,127 46,324
15,415 10,693 4,235 2,900 33,243 42,825
15,805 6,496 5,910 1,400 29,611 30,343
6,130 7,223 2,010 1,705 17,068 18,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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