AoeStats
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Arabia

503609976Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 31m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1185
+16
🇭🇰 Britons · Hong Kong SAR China
1171
+17
🇫🇷 Hindustanis · France
1293
-21
🇫🇷 Cumans · France
1088
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,181 10:06 21:56 ⚔ M@A into Archers
56 1,734 10:13 26:16 ⚔ Scouts into Skirms
35 1,081 9:42 23:09 ⚔ Archers into Skirms
30 943 10:08 28:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,240 5,664 2,495 850 15,249 16,277
6,450 5,590 2,440 200 14,680 16,903
7,365 4,069 1,750 325 13,509 14,129
5,890 6,147 1,125 100 13,262 14,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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