AoeStats
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Arabia

503609719Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 71m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Chinese · Bolivia
629
+18
🇪🇸 Byzantines · Spain
675
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,888 10:18 28:08 44:41 ⚔ Archer Rush
38 2,722 10:12 22:04 41:38 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,305 20,803 16,425 6,235 74,768 89,151
20,705 24,005 10,180 2,980 57,870 61,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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