AoeStats
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Four Lakes

503608945Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1038
+15
🇨🇳 Japanese · China
1021
+15
🇨🇳 Lithuanians · China
1008
+16
🇹🇼 Poles · Taiwan
939
+19
🇷🇺 Japanese · Russia
1044
-18
🇷🇺 Italians · Russia
1014
-17
🇩🇪 Byzantines · Germany
1003
-16
🇨🇳 Britons · China
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 2,955 9:24 22:00 37:57 ⚔ Fish Boom into Scouts
37 1,773 12:58 25:25 45:41 ⛏ Fish Boom into Fire Galleys into Galleys FC
30 1,438 10:44 24:35 41:13 ⛏ Fish Boom into Galleys into Fire Galleys
30 1,433 10:21 20:13 36:26 ⛏ Fish Boom FC
28 1,374 11:25 19:29 ⛏ Fish Boom into Fire Galleys FC
25 1,192 11:15 16:02 31:06 ⛏ Fish Boom FC
24 1,162 14:53 19:36 35:17 ⛏ Fast Castle
17 844 9:45 25:20 40:36

Resources

Player Food Wood Gold Stone Spent Collected
27,505 25,215 9,385 1,865 63,970 84,113
30,640 11,400 17,265 2,150 61,455 72,002
17,925 24,607 12,065 3,200 57,797 65,732
22,580 11,788 14,220 950 49,538 64,883
17,975 16,775 6,805 1,855 43,410 48,561
12,460 11,605 3,375 1,720 29,160 32,404
13,735 6,614 4,310 2,975 27,634 38,779
9,010 11,558 5,715 1,220 27,503 28,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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