AoeStats
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QS Arena

503608085Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 65m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Ethiopians · South Africa
951
+14
🇬🇧 Lithuanians · United Kingdom
861
+18
🇮🇹 Bohemians · Italy
851
+19
🇳🇱 Poles · Netherlands
850
+19
🇨🇳 Turks · China
928
-18
🇭🇰 Portuguese · Hong Kong SAR China
917
-18
🇺🇸 Japanese · United States
899
-17
🇨🇳 Magyars · China
883
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,940 9:29 15:33 34:30 ⛏ Fast Castle
22 1,426 9:26 13:17 31:23 ⛏ Fast Castle
19 1,256 9:08 15:20 30:29 ⛏ Fast Castle
18 1,186 11:30 17:31 30:41
17 1,092 9:28 17:24 35:34 ⛏ Fast Castle
11 741 10:39 14:45 19:41 ◆ FC into Fast Imp
11 729 10:22 15:23 33:06 ⛏ Fast Castle
6 378 8:23 14:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,875 26,065 34,655 9,035 118,630 128,924
44,945 46,720 17,805 4,130 113,600 123,256
56,560 17,405 22,630 2,855 99,450 109,396
22,315 37,190 26,140 5,525 91,170 109,700
30,235 35,400 12,985 2,710 81,330 105,599
11,125 19,585 16,860 6,085 53,655 76,935
21,365 7,470 6,845 2,700 38,380 53,172
3,350 1,715 350 650 6,065 7,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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