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QS Arena

503607697Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1012
+15
🇭🇰 Vietnamese · Hong Kong SAR China
990
+16
🇹🇼 Cumans · Taiwan
979
+17
🇰🇷 Lithuanians · South Korea
953
+32
🇨🇴 Khitans · Colombia
1070
-20
🇧🇪 Goths · Belgium
1042
-19
🇫🇷 Franks · France
954
-15
🇮🇹 Khmer · Italy
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
極易電腦 Cumans
47 2,514 8:01 21:22 27:34 ⛏ Fast Castle
大橋東野 Spanish
37 1,987 8:47 15:16 22:47 ⛏ Fast Castle
31 1,622 8:24 14:24 28:14 ⛏ Fast Castle
Q Vietnamese
25 1,352 8:33 13:42 29:53 ⛏ Fast Castle
Geber-EL Khitans
21 1,133 7:12 14:26 27:15 ⛏ Fast Castle
21 1,113 9:45 15:46 42:01 ⛏ Fast Castle
90 dATHa Lithuanians
17 922 8:17 17:42 38:20 ⛏ Fast Castle
Alexi344 Franks
16 852 10:32 14:54 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,370 23,935 16,685 1,800 87,790 103,149
34,815 29,695 12,260 1,200 77,970 110,063
Q
27,780 30,340 12,735 4,200 75,055 85,751
37,910 21,745 6,850 3,550 70,055 75,712
27,265 14,920 12,455 2,135 56,775 63,463
32,035 16,000 6,870 1,800 56,705 60,333
21,305 11,995 17,445 1,500 52,245 59,862
18,565 6,540 12,420 1,825 39,350 51,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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