AoeStats
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QS Arena

503607442Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
964
+15
🇩🇪 Britons · Germany
961
+16
🇹🇼 Magyars · Taiwan
965
-16
🇹🇼 Wu · Taiwan
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,156 8:28 12:44 29:42 ⛏ Fast Castle
25 1,093 10:17 14:21 28:55 ⚔ FC into Scouts
24 1,071 8:47 12:20 28:29 ⛏ Fast Castle
19 851 8:25 14:07 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,045 14,100 7,775 3,450 52,370 63,801
16,255 13,660 12,330 2,280 44,525 48,555
16,500 14,955 9,765 3,000 44,220 56,472
12,760 17,010 11,175 2,150 43,095 61,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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