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QS Arena

503607297Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 47m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1106
+11
🇻🇳 Chinese · Vietnam
1097
+11
🇨🇦 Japanese · Canada
1051
+13
🇨🇳 Hindustanis · China
1026
+14
🇨🇳 Persians · China
1048
-15
🇨🇳 Slavs · China
973
-12
🇨🇳 Spanish · China
970
-12
🇨🇳 Turks · China
965
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,552 8:10 11:51 25:52 ⛏ Fast Castle
30 1,395 8:27 12:00 35:07 ⛏ Fast Castle
29 1,361 8:57 14:01 30:26 ⛏ Fast Castle
28 1,341 9:22 13:18 35:19 ⛏ Fast Castle
22 1,057 8:11 13:57 31:32 ⛏ Fast Castle
17 813 9:03 13:10 26:17 ⛏ Fast Castle
17 821 8:10 16:36 30:38 ⛏ Fast Castle
10 461 9:36 15:05 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,580 16,605 25,830 2,800 88,815 105,616
40,065 17,555 25,360 4,200 87,180 105,925
18,770 15,635 8,670 2,740 45,815 56,955
18,530 14,925 8,410 2,800 44,665 65,874
20,340 9,375 9,275 1,750 40,740 56,506
17,180 14,060 5,710 2,255 39,205 42,987
12,110 11,245 6,285 1,600 31,240 33,881
11,525 7,145 5,560 750 24,980 33,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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