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503607104Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 31m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1509
+10
🇨🇳 Britons · China
1465
+12
🇺🇸 Cumans · United States
1350
+17
1291
+20
🇳🇴 Magyars · Norway
1421
-17
1383
-15
🇵🇹 Khmer · Portugal
1361
-14
1343
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,500 8:52 20:40 ⛏ Fast Castle
46 1,453 11:28 18:52 ⛏ Fast Castle
45 1,404 9:49 23:27 ⚔ Archer Rush
39 1,220 9:27 18:21 ⚔ Scout Rush
37 1,151 9:35 16:42 ⛏ Fast Castle
37 1,157 8:50 30:19 ⚔ M@A into Towers into Archers
36 1,125 10:33 16:17 ⛏ Fast Castle
32 1,000 10:58 14:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,595 7,165 5,095 200 25,055 25,086
11,505 8,396 3,995 900 24,796 27,721
8,425 4,496 1,970 510 15,401 17,363
6,935 5,137 1,330 1,780 15,182 16,291
7,150 4,690 1,600 850 14,290 16,776
6,105 5,532 2,530 100 14,267 16,770
6,575 3,810 1,380 300 12,065 12,479
4,800 3,770 1,385 1,345 11,300 11,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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