AoeStats
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QS Arena

503606920Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 41m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1298
+16
🇯🇵 Sicilians · Japan
1283
+17
🇲🇽 Tupi · Mexico
1349
-19
🇷🇺 Saracens · Russia
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,569 8:12 12:39 36:24 ⛏ Fast Castle
28 1,176 7:37 20:59 37:30 ⚔ Towers FC
27 1,136 8:16 15:10 35:40 ⛏ Fast Castle
12 486 8:28 12:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,075 19,835 8,670 3,740 47,320 53,564
18,925 13,545 6,445 3,485 42,400 46,763
12,185 11,902 7,500 1,710 33,297 34,869
3,260 2,196 845 750 7,051 6,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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