AoeStats
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QS Arena

503606309Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1162
+13
🇮🇹 Spanish · Italy
1125
+15
🇮🇳 Goths · India
1105
-14
🇦🇷 Japanese · Argentina
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,769 8:50 12:44 39:04 ⛏ Fast Castle
27 1,190 8:17 12:35 ⛏ Fast Castle
27 1,176 9:15 13:51 31:07 ⛏ Fast Castle
13 562 9:13 13:11 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,305 8,670 11,210 2,050 40,235 42,390
15,130 13,090 4,410 1,695 34,325 39,662
11,990 10,240 7,895 1,030 31,155 32,381
11,325 9,345 3,615 950 25,235 26,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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