AoeStats
← spideramos

Arabia

503606035Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 31m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
997
+11
🇩🇪 Franks · Germany
825
+18
🇪🇸 Saracens · Spain
890
-15
🇪🇸 Franks · Spain
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 967 10:46 25:44 ⚔ Scout Rush
24 763 9:38 26:32 ⚔ Scouts into Skirms
22 704 10:37 23:24 ⛏ Fast Castle
13 418 11:30 25:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,515 5,265 3,460 100 18,340 20,806
7,835 5,280 570 100 13,785 17,026
6,090 4,710 625 100 11,525 12,005
4,990 3,600 1,070 760 10,420 11,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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