AoeStats
← Elwood

Team Islands

503605760Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 71m 0s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1051
+15
🇲🇽 Spanish · Mexico
997
+17
🇫🇷 Byzantines · France
1024
-16
🇫🇷 Wu · France
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,216 11:03 23:46 38:57
22 1,593 9:08 21:01 25:54 ⛏ Fish Boom FC into Fast Imp
18 1,302 11:14 18:36 36:41 ⛏ Fish Boom FC
17 1,178 11:49 23:17 39:53 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,665 52,080 26,450 2,370 114,565 148,999
18,420 40,844 25,820 2,375 87,459 101,864
15,800 30,085 14,480 2,850 63,215 104,326
17,550 18,590 13,185 2,150 51,475 57,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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