AoeStats
← 游戏虽菜但人很帅

MegaRandom

503605601Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 57m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
620
+16
🇺🇸 Koreans · United States
626
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,952 10:19 25:01 ⚔ Drush into Scouts into Skirms
20 1,163 12:06 26:53 48:37 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,815 12,454 8,230 2,830 43,329 48,849
15,640 18,315 4,860 2,500 41,315 43,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.