AoeStats
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Black Forest

503604967Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 28m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
784
+17
🇭🇺 Britons · Hungary
766
+18
🇮🇹 Bohemians · Italy
810
-18
🇮🇹 Burgundians · Italy
808
-37
Player eAPM Actions Feudal Castle Imperial Opening
30 834 12:58 16:28 ⛏ Fast Castle
22 635 15:18 20:05 ⛏ Fast Castle
19 526 11:06 20:06 ⛏ Fast Castle
11 299 11:29 19:09

Resources

Player Food Wood Gold Stone Spent Collected
8,115 6,420 710 585 15,830 18,267
8,050 5,764 1,050 555 15,419 15,712
4,430 3,110 775 750 9,065 11,619
3,795 2,507 260 835 7,397 7,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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