AoeStats
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Arabia

503604763Analyzed
1v1 RM · 7d ago on Sep 1, 2026· 79m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1141
+15
🇭🇺 Lithuanians · Hungary
1121
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,259 9:11 25:18 44:05 ⚔ Scouts into Archers
21 1,644 9:49 20:47 42:05

Resources

Player Food Wood Gold Stone Spent Collected
87,795 23,726 10,465 3,145 125,131 130,594
23,840 18,830 13,390 2,650 58,710 61,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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