AoeStats
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QS Arena

503604716Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 68m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1044
+10
🇨🇳 Saracens · China
903
+16
🇨🇳 Bulgarians · China
902
+16
🇨🇳 Franks · China
901
+16
🇨🇳 Maya · China
1013
-30
🇦🇹 Hindustanis · Austria
901
-14
🇹🇷 Franks · Türkiye
856
-12
🇨🇿 Vietnamese · Czechia
836
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,734 7:46 11:38 26:10 ⛏ Fast Castle
51 3,521 8:34 13:23 30:36 ⛏ Fast Castle
42 2,875 6:52 12:53 30:15 ⛏ Fast Castle
30 2,084 7:05 16:13 29:26 ⛏ Fast Castle
19 1,311 7:39 12:33 26:21 ⛏ Fast Castle
18 1,205 8:29 14:04 29:37 ⛏ Fast Castle
18 1,228 13:45 20:09 47:55 ⚔ Drush FC
9 610 7:40 17:39 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,005 32,605 22,265 8,440 102,315 131,841
22,760 42,045 24,855 7,660 97,320 137,796
38,770 26,615 24,040 4,950 94,375 110,964
32,225 43,000 10,165 3,450 88,840 92,731
36,220 25,720 21,930 2,135 86,005 104,735
27,985 21,390 11,980 2,500 63,855 68,363
20,695 22,805 9,225 3,550 56,275 66,803
9,750 6,695 3,550 2,150 22,145 27,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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