AoeStats
← 羽丘白色魅魔丰川祥子

QS Arena

503604466Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 13m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1407
+10
1307
+14
🇨🇳 Turks · China
1288
+15
1205
+18
1284
-15
🇨🇱 Persians · Chile
1260
-14
🇨🇳 Bohemians · China
1259
-14
🇦🇷 Saracens · Argentina
1233
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 925 6:51 ⚔ Archer Rush
50 700 8:28 11:59 ⚔ FC into Scouts
41 577 8:06
38 532 8:28 12:19 ⚔ FC into Scouts
36 507 9:29 13:45 ⛏ Fast Castle
31 431 7:59 11:37 ⛏ Fast Castle
28 392 8:16 12:13 ⛏ Fast Castle
26 358 8:33 13:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,225 2,125 200 200 5,750 5,806
2,975 2,255 300 200 5,730 5,562
2,995 2,155 200 200 5,550 5,667
2,990 2,035 200 200 5,425 5,444
2,675 2,230 100 0 5,005 6,111
1,750 2,080 775 110 4,715 4,925
2,875 1,335 200 0 4,410 6,167
2,100 1,035 200 125 3,460 4,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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