AoeStats
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Arabia

503604259Analyzed
1v1 RM · 7d ago on Sep 1, 2026· 40m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
1405
+18
🇬🇧 Khmer · United Kingdom
1457
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 2,293 9:13 20:29 37:27 ⚔ Archer Rush
49 1,954 8:43 19:21 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,430 13,508 5,395 2,470 35,803 39,725
14,660 8,402 5,075 1,300 29,437 32,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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