AoeStats
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Yucatan

503603747Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 54m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1215
+10
🇭🇰 Wei · Hong Kong SAR China
1124
+13
🇪🇸 Mongols · Spain
1123
+13
vs
🇦🇺 Magyars · Australia
1068
-12
🇦🇺 Persians · Australia
1067
-12
🇦🇺 Mongols · Australia
1067
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,693 10:06 20:07 38:10 ⚔ Scout Rush
34 1,851 10:19 16:06 46:31 ⚔ Scout Rush
24 1,318 10:54 17:05 36:55 ⛏ Fast Castle
22 1,211 9:53 22:03 40:24 ⚔ Scout Rush
13 719 15:23 27:36 38:58 ⚔ Scout Rush
7 379 12:12 27:38 51:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,215 21,829 14,455 3,550 64,049 88,505
26,900 10,684 18,170 2,805 58,559 69,270
17,390 11,004 10,050 1,620 40,064 58,536
15,900 13,801 7,865 2,350 39,916 44,435
17,750 10,168 7,340 2,925 38,183 37,972
10,525 6,025 2,075 4,200 22,825 26,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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