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QS Arena

503602575Analyzed
4v4 RM · 23h ago on Sep 1, 2026· 65m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
916
+14
🇹🇼 Persians · Taiwan
904
+14
🇨🇳 Britons · China
894
+15
🇨🇳 Maya · China
886
+15
🇹🇷 Vikings · Türkiye
912
-17
🇮🇹 Persians · Italy
883
-15
🇹🇷 Britons · Türkiye
865
-14
🇩🇪 Cumans · Germany
807
-12
Player eAPM Actions Feudal Castle Imperial Opening
谢祈风 Maya
26 1,716 8:29 12:20 27:30 ⛏ Fast Castle
873108255 Bengalis
25 1,607 8:59 16:16 31:15 ⛏ Fast Castle
SongForBob Vikings
22 1,459 9:17 14:53 29:17 ⛏ Fast Castle
wku7535931 Persians
21 1,341 8:01 11:26 26:54 ⛏ Fast Castle
太子 Britons
19 1,257 8:37 14:10 28:32 ⛏ Fast Castle
16 1,074 8:58 15:58 34:23 ⛏ Fast Castle
LORDGIOVI Persians
11 723 7:15 14:51 27:59 ⛏ Fast Castle
knahee Cumans
7 487 8:08 22:26 27:18 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
53,420 15,055 25,945 4,330 98,750 125,965
30,655 26,710 29,405 4,300 91,070 130,890
43,350 24,776 13,875 3,650 85,651 91,066
31,395 24,725 17,635 4,540 78,295 89,790
24,380 22,595 13,180 5,200 65,355 65,260
29,350 17,910 11,750 3,450 62,460 72,084
18,595 21,870 14,905 3,610 58,980 94,817
14,495 7,240 6,290 750 28,775 35,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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