AoeStats
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QS Arena

503602291Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1060
+15
🇨🇳 Vikings · China
1043
+16
🇻🇳 Khmer · Vietnam
1020
+17
🇦🇷 Dravidians · Argentina
1004
+18
🇩🇪 Armenians · Germany
1052
-17
🇨🇭 Muisca · Switzerland
1048
-17
🇨🇳 Hindustanis · China
1046
-17
🇹🇷 Britons · Türkiye
1026
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,344 7:45 11:23 24:24 ⛏ Fast Castle
34 1,661 8:36 12:55 30:01 ⛏ Fast Castle
34 1,674 9:20 13:16 26:55 ⛏ Fast Castle
33 1,631 7:34 11:51 27:49 ⛏ Fast Castle
26 1,282 9:02 16:14 31:45 ⛏ Fast Castle
21 1,040 9:39 13:53 29:23 ⛏ Fast Castle
17 844 8:07 22:48 34:48 ⚔ Archer Rush
16 756 9:15 16:10 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,810 19,865 20,235 3,000 77,910 88,997
26,360 22,005 13,160 5,610 67,135 81,989
25,430 20,240 14,835 3,650 64,155 81,432
16,575 19,450 14,665 4,125 54,815 66,387
20,610 21,041 7,495 2,105 51,251 62,354
19,480 14,535 9,035 1,625 44,675 53,750
12,175 14,790 10,250 1,000 38,215 54,448
13,350 12,945 6,905 1,500 34,700 37,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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