AoeStats
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QS Arena

503601150Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1041
+14
🇦🇺 Spanish · Australia
1035
+15
🇹🇼 Bulgarians · Taiwan
922
+20
🇹🇼 Vietnamese · Taiwan
908
+20
🇨🇳 Persians · China
1068
-20
🇨🇳 Slavs · China
990
-17
🇨🇳 Spanish · China
986
-16
🇨🇳 Bohemians · China
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,350 9:47 14:37 35:24 ⛏ Fast Castle
26 1,216 8:13 12:40 31:33 ⛏ Fast Castle
25 1,174 8:14 12:06 27:03 ⛏ Fast Castle
18 849 8:15 12:49 30:27 ⛏ Fast Castle
16 741 7:57 14:27 25:51 ⛏ Fast Castle
16 781 8:10 12:56 26:28 ⛏ Fast Castle
16 747 9:33 14:37 37:14 ⛏ Fast Castle
12 558 8:20 13:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,415 15,245 21,300 1,600 63,560 70,267
29,435 18,750 13,125 2,150 63,460 78,735
27,255 12,365 17,540 3,850 61,010 78,666
22,035 16,973 10,405 2,900 52,313 54,397
20,830 17,960 4,225 2,680 45,695 53,773
13,875 17,040 11,310 2,900 45,125 60,828
10,110 11,470 5,195 1,600 28,375 38,780
11,210 6,660 6,230 1,765 25,865 32,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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