AoeStats
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Black Forest

503600814Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 40m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1069
+15
1058
+15
🇮🇩 Japanese · Indonesia
1056
+31
🇪🇸 Turks · Spain
1041
+16
🇧🇷 Celts · Brazil
1155
-20
🇧🇷 Teutons · Brazil
1113
-19
🇨🇳 Mongols · China
1047
-16
🇧🇷 Romans · Brazil
875
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 1,894 17:32 21:41 26:43 ◆ FC into Fast Imp
29 1,178 10:20 15:35 29:09 ⛏ Fast Castle
28 1,135 13:45 18:33 ⛏ Fast Castle
27 1,100 12:03 17:28 33:06 ⛏ Fast Castle
22 914 11:46 15:27 29:25 ⛏ Fast Castle
20 812 12:58 19:38 29:55 ⛏ Fast Castle
15 610 13:57 20:13 35:30 ⛏ Fast Castle
14 579 11:38 18:30 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,605 16,770 11,065 1,000 49,440 59,212
16,985 19,618 9,075 2,200 47,878 49,420
16,935 15,230 12,275 950 45,390 56,658
23,190 13,452 7,235 1,040 44,917 53,159
9,675 14,515 6,325 1,150 31,665 39,612
13,695 9,220 4,125 2,365 29,405 37,992
9,610 6,567 7,800 0 23,977 24,451
7,225 6,357 2,615 2,150 18,347 20,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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