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Coastal Forest

503600748Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1001
+16
🇩🇪 Berbers · Germany
980
+17
🇧🇪 Celts · Belgium
978
+17
🇫🇷 Hindustanis · France
918
+20
🇨🇳 Cumans · China
1042
-19
🇨🇳 Japanese · China
1041
-19
🇨🇳 Khitans · China
1031
-19
🇮🇹 Khmer · Italy
910
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,488 11:31 19:38 35:54 ⚔ Scout Rush
28 1,668 13:09 25:45 39:18 ⚔ Archer Rush
23 1,348 10:50 20:27 48:58 ⛏ Fast Castle
23 1,346 10:21 22:42 31:33 ⚔ Scout Rush
22 1,313 9:27 19:54 37:37 ⛏ Fast Castle
22 1,279 10:09 26:20 43:31 ⚔ Scout Rush
22 1,289 12:37 20:33 35:54 ⛏ Fish Boom into Fire Galleys FC
18 1,073 13:39 18:59 33:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,190 12,430 32,430 2,285 83,335 91,680
25,240 30,470 17,125 4,830 77,665 119,078
43,890 16,278 5,830 2,485 68,483 88,037
34,245 20,830 7,320 4,140 66,535 69,756
17,075 27,850 18,025 1,540 64,490 69,046
24,000 17,865 12,000 2,555 56,420 80,647
19,100 15,755 6,755 3,150 44,760 48,216
8,850 6,835 1,670 950 18,305 26,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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