AoeStats
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Yucatan

503600649Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 2m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
830
+10
🇦🇷 Tatars · Argentina
812
+11
🇰🇷 Goths · South Korea
782
+12
vs
🇨🇳 Khmer · China
711
-15
🇨🇳 Malay · China
694
-11
🇨🇳 Burgundians · China
687
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 139 — — —
27 62 — — —
20 45 — — —
19 43 — — —
15 35 — — —
12 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 300 0 0 550 260
300 75 50 0 425 120
200 0 0 0 200 246
150 0 50 0 200 335
0 200 0 0 200 60
0 50 0 0 50 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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