AoeStats
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QS Arena

503600595Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 93m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
974
+19
🇨🇳 Magyars · China
931
+21
🇨🇳 Wei · China
925
+21
🇹🇼 Poles · Taiwan
1079
-22
🇹🇼 Bohemians · Taiwan
1072
-22
🇹🇼 Georgians · Taiwan
951
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 4,154 8:17 15:03 30:55 ⛏ Fast Castle
40 3,742 8:13 13:22 36:25 ⛏ Fast Castle
39 3,615 9:13 17:28 30:06 ⛏ Fast Castle
33 3,122 9:48 18:35 28:55 ⛏ Fast Castle
33 3,111 7:51 22:28 34:08 ⚔ Scout Rush
25 2,379 11:12 15:33 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
128,630 40,770 16,290 2,445 188,135 219,096
75,630 79,955 27,400 3,600 186,585 194,106
64,285 17,040 40,290 5,600 127,215 135,123
73,975 28,745 17,340 3,600 123,660 130,988
45,455 55,045 14,860 5,400 120,760 126,864
52,090 27,425 15,065 3,995 98,575 114,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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