AoeStats
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Black Forest

503600395Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 153m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1050
+10
🇨🇳 Lithuanians · China
953
+14
🇹🇷 Hindustanis · Türkiye
918
+16
🇨🇳 Magyars · China
867
+18
vs
🇭🇰 Ethiopians · Hong Kong SAR China
936
-15
🇨🇳 Bohemians · China
922
-15
🇨🇳 Hindustanis · China
909
-14
🇭🇰 Khmer · Hong Kong SAR China
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 5,249 12:11 22:42 35:04 ⛏ Fish Boom FC
33 5,087 11:55 18:26 35:48 ⛏ Fish Boom FC
33 5,098 12:09 16:22 32:25 ⛏ Fast Castle
24 3,742 12:12 16:54 32:31 ⛏ Fish Boom FC
21 3,235 11:51 18:25 30:31 ⛏ Fish Boom FC
21 3,281 10:46 16:04 34:06 ⛏ Fast Castle
20 3,076 12:02 18:54 34:14 ⛏ Fast Castle
13 2,038 12:32 24:49 35:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
75,665 144,433 95,025 8,265 323,388 364,147
144,710 40,045 62,295 4,100 251,150 291,119
93,550 109,228 39,730 4,295 246,803 289,732
151,595 43,585 44,715 4,400 244,295 285,554
76,780 31,075 83,405 650 191,910 268,897
73,655 87,085 12,760 4,190 177,690 182,442
64,340 67,619 38,405 5,870 176,234 180,316
104,315 29,390 19,030 2,800 155,535 167,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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