AoeStats
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QS Arena

503600204Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 54m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
873
+14
🇮🇩 Celts · Indonesia
863
+14
🇺🇸 Huns · United States
837
+15
vs
🇸🇪 Bohemians · Sweden
839
-15
🇩🇪 Japanese · Germany
827
-15
🇫🇷 Ethiopians · France
796
-27
Player eAPM Actions Feudal Castle Imperial Opening
31 1,685 7:33 13:54 32:38 ⛏ Fast Castle
27 1,447 8:47 16:20 27:51 ⛏ Fast Castle
20 1,071 9:25 20:32 30:59 ⛏ Fast Castle
20 1,101 11:30 17:29 32:15 ⛏ Fast Castle
13 698 9:48 15:51 36:58 ⛏ Fast Castle
10 531 9:18 25:02 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,760 27,610 26,415 2,250 92,035 102,110
40,520 27,075 19,075 3,580 90,250 97,506
24,810 29,875 7,835 2,855 65,375 66,031
27,840 19,190 5,780 4,100 56,910 89,921
20,095 20,695 12,130 1,500 54,420 66,344
10,650 10,545 7,535 1,470 30,200 41,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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