AoeStats
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Arabia

503600141Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 43m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
1054
+15
🇭🇰 Inca · Hong Kong SAR China
1033
+16
🇫🇷 Teutons · France
1040
-16
🇫🇷 Inca · France
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,977 9:32 20:49 33:48 ⚔ Archer Rush
31 1,358 11:04 17:03 ⛏ Fast Castle
24 1,021 11:26 24:49 ⛏ Fast Castle
19 817 11:20 21:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,145 12,105 8,200 2,300 36,750 39,498
11,990 8,085 3,180 3,350 26,605 27,785
9,735 9,890 2,295 220 22,140 22,876
9,305 6,396 2,540 785 19,026 19,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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