AoeStats
← PrizrakOrka

Black Forest

503599243Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 55m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
854
+15
🇮🇹 Celts · Italy
746
+20
🇰🇿 Georgians · Kazakhstan
861
-19
🇲🇰 Turks · North Macedonia
804
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,041 12:33 16:20 32:22 ⛏ Fast Castle
18 1,004 11:03 20:59 38:33 ⛏ Fast Castle
17 942 14:41 22:29 36:26 ⛏ Fast Castle
12 676 12:50 21:18 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,405 24,326 15,745 1,760 77,236 79,312
30,275 21,976 18,990 2,965 74,206 83,494
31,485 16,951 19,650 3,210 71,296 95,935
31,690 17,440 12,250 4,445 65,825 69,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.