AoeStats
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Arabia

503598130Analyzed
1v1 RM · 7d ago on Sep 1, 2026· 71m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1063
+16
🇹🇼 Mongols · Taiwan
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
73 5,241 10:22 24:13 44:40 ⚔ Archers into Scouts
27 1,952 9:40 23:58 38:42 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,530 19,328 17,710 3,000 71,568 77,587
30,960 20,086 13,895 4,425 69,366 72,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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