AoeStats
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QS Arena

503597912Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
903
+13
🇹🇷 Vikings · Türkiye
898
+14
🇷🇺 Chinese · Russia
877
+15
🇨🇳 Persians · China
848
+16
🇷🇺 Ethiopians · Russia
974
-20
🇮🇹 Byzantines · Italy
841
-14
🇨🇦 Lithuanians · Canada
840
-14
🇷🇺 Chinese · Russia
740
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,102 8:26 12:24 27:02 ⛏ Fast Castle
24 929 9:06 15:19 28:22 ⛏ Fast Castle
23 891 9:28 15:40 31:27 ⛏ Fast Castle
19 744 11:38 16:18 30:30 ⛏ Fast Castle
18 705 8:50 16:10 29:44 ⛏ Fast Castle
11 444 9:41 17:06 29:33 ⚔ M@A FC
10 396 10:52 17:07 29:34 ⛏ Fast Castle
8 329 11:02 20:07 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,480 14,200 12,590 1,600 50,870 63,163
18,290 11,250 8,305 2,800 40,645 41,941
16,070 10,910 9,120 1,725 37,825 41,313
12,100 13,700 10,590 1,050 37,440 48,485
12,070 12,305 6,165 2,925 33,465 35,174
14,450 9,190 4,240 2,000 29,880 36,202
8,920 11,430 7,330 1,400 29,080 35,770
11,620 9,630 4,770 850 26,870 32,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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