AoeStats
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QS Arena

503597378Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 73m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1121
+14
🇮🇳 Shu · India
1111
+15
🇨🇳 Persians · China
1095
+16
🇨🇳 Ethiopians · China
1092
+16
vs
🇨🇳 Malians · China
1369
-26
🇨🇳 Burgundians · China
1223
-21
🇨🇳 Slavs · China
973
-10
🇭🇰 Britons · Hong Kong SAR China
786
-4
Player eAPM Actions Feudal Castle Imperial Opening
54 3,936 7:20 18:35 32:18 ⛏ Fast Castle
39 2,836 8:43 18:15 22:52 ⛏ Fast Imperial
38 2,771 9:07 14:09 31:51 ⛏ Fast Castle
37 2,679 7:33 11:09 25:48 ⛏ Fast Castle
32 2,339 9:10 13:33 26:35 ⛏ Fast Castle
25 1,821 8:02 12:01 27:21 ⛏ Fast Castle
23 1,699 7:12 12:42 25:55 ⛏ Fast Castle
21 1,558 8:37 13:55 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
127,790 26,423 37,945 2,150 194,308 203,892
62,860 28,963 33,380 11,085 136,288 140,626
57,130 28,530 27,795 4,530 117,985 129,774
40,060 53,800 6,890 2,850 103,600 114,611
31,510 40,120 25,350 4,300 101,280 116,417
25,410 29,577 17,935 4,825 77,747 96,017
20,105 26,370 15,990 1,560 64,025 95,847
23,600 24,150 8,840 1,650 58,240 63,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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