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Arabia

503597151Analyzed
1v1 RM · 17h ago on Sep 1, 2026· 48m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
888
+15
🇨🇳 Franks · China
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
603337122 Franks
30 1,481 9:54 21:36 37:17 ⚔ Scouts into Archers
24 1,157 11:59 20:20 35:19

Resources

Player Food Wood Gold Stone Spent Collected
18,875 9,288 10,070 2,260 40,493 44,659
10,640 13,928 7,825 1,105 33,498 38,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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