AoeStats
← Japie05

Nomad

503596688Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1400
+10
🇨🇳 Italians · China
1242
+17
🇨🇳 Magyars · China
1224
+18
🇨🇳 Mongols · China
1154
+21
🇳🇱 Cumans · Netherlands
1321
-19
🇦🇷 Georgians · Argentina
1271
-17
🇹🇼 Magyars · Taiwan
1240
-15
🇩🇪 Japanese · Germany
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,057 14:33 18:18 ⚔ Fish Boom FC into Scouts
45 1,762 14:38 19:42 38:35 ⛏ Fish Boom FC
27 1,054 14:31 18:55 ⛏ Fish Boom FC into Fire Galleys
26 1,009 14:20 19:18 ⛏ Fish Boom FC into Fire Galleys
24 936 14:42 19:45 ⛏ Fish Boom FC
22 838 13:36 17:57 ⛏ Fish Boom FC
18 713 13:18 ⚔ M@A into Archers
16 631 12:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,060 16,363 4,750 3,905 40,078 42,793
11,925 12,527 3,615 1,225 29,292 33,033
10,315 7,220 2,705 2,180 22,420 23,488
4,770 6,530 2,410 1,600 15,310 15,627
4,600 4,715 1,335 450 11,100 12,033
4,420 3,800 1,570 755 10,545 10,230
4,250 3,800 760 1,625 10,435 11,416
2,760 3,320 505 325 6,910 7,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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