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Black Forest

503596477Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1102
+16
🇨🇳 Japanese · China
1043
+19
🇨🇿 Cumans · Czechia
1031
+20
996
+21
🇹🇼 Teutons · Taiwan
1234
-24
🇹🇼 Slavs · Taiwan
1112
-19
🇹🇼 Celts · Taiwan
1091
-18
🇹🇼 Burgundians · Taiwan
1010
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,779 11:08 14:45 27:20 ⛏ Fast Castle
29 1,595 12:21 16:41 29:44 ⛏ Fast Castle
27 1,444 10:47 15:17 31:29 ⛏ Fast Castle
24 1,281 14:35 19:32 35:45 ⛏ Fast Castle
24 1,312 14:23 21:28 37:34 ⛏ Fast Castle
21 1,160 11:37 16:57 44:45 ⛏ Fast Castle
18 950 12:37 25:19 31:15 ⛏ Fast Castle
18 951 13:31 26:47 36:49

Resources

Player Food Wood Gold Stone Spent Collected
30,520 25,030 22,490 3,555 81,595 84,214
29,450 25,080 15,855 1,500 71,885 85,517
27,175 22,201 17,225 2,255 68,856 75,619
12,480 23,005 17,075 3,505 56,065 73,972
23,935 20,815 4,655 1,575 50,980 54,851
21,930 15,099 8,365 2,880 48,274 55,363
16,510 14,211 6,090 1,845 38,656 45,134
10,145 9,959 2,230 1,465 23,799 23,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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