AoeStats
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Team Islands

503596430Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 95m 54s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1281
+13
🇷🇺 Vikings · Russia
1244
+14
🇨🇿 Armenians · Czechia
1204
-13
🇨🇿 Portuguese · Czechia
1204
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,985 14:50 21:08 32:50 ⚔ Fish Boom into Archers
26 2,474 12:25 24:04 36:57 ⛏ Fish Boom into Fire Galleys
19 1,794 10:36 16:05 36:44 ⛏ Fast Castle
18 1,734 11:28 25:17 33:55

Resources

Player Food Wood Gold Stone Spent Collected
36,065 81,065 42,865 5,500 165,495 208,066
42,000 69,981 40,035 7,050 159,066 170,646
16,725 69,710 29,920 990 117,345 120,823
11,610 32,090 19,693 3,200 66,593 82,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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