AoeStats
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Nomad

503596290Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 74m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
743
+16
🇨🇳 Huns · China
721
+17
🇨🇳 Persians · China
709
+17
🇷🇺 Britons · Russia
752
-17
🇮🇳 Aztecs · India
736
-17
🇨🇳 Chinese · China
713
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,115 13:57 23:06 50:44 ⚔ Towers into Scouts into Archers
27 1,988 14:51 20:05 65:57 ⛏ Fish Boom FC
21 1,588 14:22 35:57 50:22 ⚔ Fish Boom into Scouts into Archers
13 994 18:33 24:36 42:02 ⛏ Fish Boom
13 953 17:53 31:41 66:18 ⚔ Drush into Scouts into Towers
12 926 15:39 21:50 43:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,420 26,475 22,285 5,800 77,980 78,659
17,390 24,214 18,225 6,085 65,914 69,285
23,430 15,775 14,085 2,150 55,440 69,336
20,110 19,840 10,240 1,140 51,330 81,794
14,675 20,010 11,355 2,400 48,440 51,710
17,230 16,515 9,645 3,775 47,165 50,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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