AoeStats
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QS Arena

503596024Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 22m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1000
+49
🇨🇳 Portuguese · China
996
+46
🇨🇳 Inca · China
951
+55
🇨🇳 Turks · China
951
+55
🇨🇳 Persians · China
1074
-20
🇨🇳 Huns · China
989
-17
🇨🇳 Spanish · China
984
-16
🇨🇳 Bohemians · China
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 844 8:33 12:51 ⛏ Fast Castle
23 501 7:34 18:57 ⛏ Fast Castle
21 464 7:43 12:27 ⛏ Fast Castle
19 428 8:24 13:30 ⛏ Fast Castle
17 384 8:21 14:56 ⛏ Fast Castle
16 353 9:03 13:27 ⛏ Fast Castle
13 280 9:16 13:09 ⛏ Fast Castle
10 229 10:01 14:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,525 5,080 1,250 200 14,055 15,204
3,845 4,350 1,450 650 10,295 11,819
4,275 4,235 200 300 9,010 10,191
4,510 2,740 665 850 8,765 10,570
4,300 2,885 200 850 8,235 10,322
4,125 2,180 1,100 750 8,155 9,647
3,200 2,980 550 650 7,380 8,792
3,350 2,975 200 300 6,825 9,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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