AoeStats
← littlepickle

Black Forest

503595695Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 16m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1074
+14
🇧🇪 Cumans · Belgium
1046
+15
🇱🇹 Celts · Lithuania
1019
+16
🇷🇺 Goths · Russia
970
+19
🇨🇳 Koreans · China
1058
-17
🇹🇼 Teutons · Taiwan
1056
-17
🇨🇳 Poles · China
1041
-17
🇨🇳 Jurchens · China
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 543 13:44
23 386 14:04
18 290 14:14
16 269 10:55
8 137
5 90
0 8
0 8

Resources

Player Food Wood Gold Stone Spent Collected
2,750 1,777 50 100 4,677 5,139
2,275 1,964 50 5 4,294 4,958
1,700 1,684 50 0 3,434 4,103
1,750 848 50 5 2,653 3,343
1,100 150 0 0 1,250 1,197
1,100 105 0 0 1,205 1,049
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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