AoeStats
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QS Arena

503595232Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 78m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1025
+16
🇨🇿 Hindustanis · Czechia
995
+17
vs
🇪🇸 Persians · Spain
1052
-18
🇳🇴 Bulgarians · Norway
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,787 8:48 15:48 36:32 ⛏ Fast Castle
29 2,254 9:12 12:53 29:58 ⛏ Fast Castle
27 2,110 7:52 13:16 37:08 ⛏ Fast Castle
25 1,989 9:20 13:13 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,210 48,505 37,055 2,250 141,020 144,973
62,120 35,070 29,375 2,520 129,085 136,736
45,130 13,910 13,230 2,700 74,970 98,702
28,000 23,590 12,980 2,670 67,240 73,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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