AoeStats
← 埃米尔.帖木儿.夏天

QS Arena

503595171Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 25m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1306
+11
🇦🇷 Spanish · Argentina
1225
+14
🇭🇰 Cumans · Hong Kong SAR China
1198
+16
🇨🇳 Franks · China
1081
+21
1222
-17
🇨🇳 Ethiopians · China
1198
-16
🇨🇳 Georgians · China
1188
-15
🇨🇳 Persians · China
1160
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,162 8:04 12:51 ⛏ Fast Castle
43 1,070 7:36 11:15 ⛏ Fast Castle
43 1,069 7:18 12:37 ⛏ Fast Castle
31 785 8:34 13:44 ⛏ Fast Castle
29 722 7:28 17:11 ⛏ Fast Castle
24 600 8:27 12:14 ⛏ Fast Castle
22 553 9:53 13:56 ⛏ Fast Castle
15 386 7:38 16:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,410 6,470 4,700 100 21,680 22,303
8,825 8,380 1,000 400 18,605 21,132
9,480 5,935 2,240 850 18,505 19,732
10,195 5,940 1,520 415 18,070 20,430
8,025 7,285 580 500 16,390 17,703
6,750 4,425 1,100 850 13,125 17,332
M
5,060 3,504 1,010 760 10,334 14,466
2,950 1,760 200 200 5,110 6,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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