AoeStats
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Nomad

503594943Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 3m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1134
+14
🇨🇳 Wei · China
1122
+14
🇧🇪 Cumans · Belgium
1027
+19
🇨🇳 Byzantines · China
1022
+19
🇨🇳 Persians · China
1113
-18
🇨🇳 Spanish · China
1091
-17
🇨🇳 Koreans · China
1074
-16
🇨🇳 Malay · China
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 168
37 132
34 121
26 92
25 90
23 80
20 70
12 43

Resources

Player Food Wood Gold Stone Spent Collected
250 450 0 100 800 101
200 450 0 100 750 30
200 300 0 100 600 0
0 450 0 100 550 20
0 375 0 100 475 75
200 150 0 0 350 20
200 150 0 0 350 312
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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