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Nomad

503594830Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 45m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1002
+15
🇨🇳 Persians · China
1001
+15
🇨🇳 Huns · China
975
+16
🇨🇳 Slavs · China
891
+20
🇷🇸 Berbers · Serbia
1005
-18
🇹🇼 Persians · Taiwan
1003
-18
🇹🇼 Ethiopians · Taiwan
976
-16
🇨🇳 Dravidians · China
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
筌先生 Ethiopians
35 1,599 13:57 23:55 ⚔ Towers FC
34 1,515 20:10
25 1,105 14:19 18:10 34:38 ⛏ Fast Castle
xmjin_king Koreans
24 1,088 15:02 19:17 38:42 ⛏ Fish Boom FC into Galleys
Fislim Persians
24 1,094 13:37 32:07 ⚔ Fish Boom into Towers FC
DKSKULL Berbers
23 1,045 13:57 26:00 40:08 ⚔ Fish Boom into Scouts
399248324 Dravidians
16 700 17:06 24:29 40:34 ⚔ Fish Boom into M@A into Towers
小皇 Persians
10 432 32:01 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,395 10,555 14,945 1,345 53,240 59,291
16,165 11,940 3,315 2,900 34,320 35,972
15,525 11,330 5,650 1,600 34,105 36,387
11,570 13,440 4,315 2,350 31,675 40,537
15,800 9,289 5,030 775 30,894 33,572
8,625 6,605 410 1,100 16,740 19,159
6,070 5,124 460 750 12,404 14,590
4,540 3,500 250 300 8,590 12,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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